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- Dec 11, 2017
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- 36
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Hello,
I know this have been asked several times already but everything I found about timed button minigames/QTEs/Chain Commands and ect didnt help me much. Almost everything I found was related to battles. I only saw one thread that wasnt related to battles but unfortunately, it didnt help me. -_-
What Im trying to do is an event that would trigger when something blocks the players path. The player would have to press several buttons in a short amount of time. If they succeed, whatever is blocking the path would be destroyed.
I was able to make a functional event for one button but for some reason, when I try adding a second button, the event doesnt work anymore...
Here are screenshots of my event:
The fourth screenshot starts where the black line is.
Its the first time Ive used loops, so Im guessing that the problem is related to that.
Could someone help me understand what I did wrong? Thanks in advance!
I know this have been asked several times already but everything I found about timed button minigames/QTEs/Chain Commands and ect didnt help me much. Almost everything I found was related to battles. I only saw one thread that wasnt related to battles but unfortunately, it didnt help me. -_-
What Im trying to do is an event that would trigger when something blocks the players path. The player would have to press several buttons in a short amount of time. If they succeed, whatever is blocking the path would be destroyed.
I was able to make a functional event for one button but for some reason, when I try adding a second button, the event doesnt work anymore...
Here are screenshots of my event:
The fourth screenshot starts where the black line is.
Its the first time Ive used loops, so Im guessing that the problem is related to that.
Could someone help me understand what I did wrong? Thanks in advance!
Last edited:
