Buying Tilesets

zero50

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that's good to hear!

i hope i'll find something i like.

Any info on art style?
 

Sharm

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Well, the one I'm working on is pixel art, looks like it's from the SNES era.  There's a preview of it in the Members+ area and I'm working on it for the GMD so you'll be able to see hints of what it looks like there.
 

zero50

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SNES?

That sounds interesting.

I am looking forward to it.
 

Stridah

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Actually I'm investing a lot in the game's presentation...

I have hired a published comic artist to design my characters and we are doing some very interesting work.

At the same time a hired scripter from this forum is working on the game's battle system.

So your assumption is wrong (-: 

I have yet to decide about what exactly we will do with the tilesets....I like Mack's but they are not really the style I want in my game.

We have talked with the artist about using hand-drawn art as parallax maps but that will make the game shorter...

It would have an even better presentation though so I am in a dilemma!

Anyway I'll have to decide once we finish the characters...

As you can see we have a long way to go before it's ready for kickstarter...

Maybe a year or even more...

I want to make it so nobody thinks "ah!an rpg maker game..." when they see it!
Sorry! If you want I have a large file of resources I can send you some tile sets.  Pm me if you want.  Ill send you the free for commercial use ones
 
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Celianna

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Sorry! If you want I have a large file of resources I can send you some tile sets.  Pm me if you want.  Ill send you the free for commercial use ones
I'd really rather you didn't send him tilesets, but rather linked to the places you found them. This way he knows who to credit.


To the OP, do these characters below appeal to you more? They're about 40 pixels high, and there will be around 50 unique sprites for my upcoming resource pack.


 

zero50

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Haha sorry they seem too custesy for my project!

I prefer links too!
 
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boldpaste2

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Dropping a quick tip if you are going to take the green steam greenlight path like we are going to do.

First, the rtp thing is indeed a concern that you might want to take care of. I am going to use Celianna's tile sets to sproose it up a bit. I haven't paid for commercial yet so I cant do anything to promote or distribute the game. There is nothing wrong with using rtp, just don't use so much of it to the point it looks like this...

http://steamcommunity.com/sharedfiles/filedetails/?id=166112834&searchtext=

Secondly, before starting a greenlight, Its a good idea to get supporters from the forums here. That way, you can get a strong start and build product confidence.

Thirdly and most importantly, You got to give your audience a reason to like your game. Focus on what your game WILL provide rather then what you expect to provide, have a good presentation, and try to come up with new, fresh ideas that are not a rehash on many rpg maker games. 

If you are taking the commercial path, expect to put quite a bit of your own money into it. My project so far costed me around $300 to get it at where its at now. I am still expecting to have to spend thousands to get it to a commercial level game which is why I am going to go with kickstarter after I get all my legal licenses straitened up and have something tangible to offer (demo, video, screenshots, etc.)

Best of luck to you!

Siren Games Studio

boldpaste2 - Adam C.

@Celinna - read how you make your tilesets. Very nice method indeed!
 

zero50

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haha...

That's exactly what I don't want to do.

Yes I know,I have already spent at least 100+ and my project is still very early in development....!

I have decided to make everything custom, so RTP will be like 5% percent or even less.

Besides I will use two tiles tall sprites,so most of the RTP stuff will look weird.

Also my game's visual style will be different from the RTPs.

Anyway, I'll slowly (as the budget allows) try to make the best game I can make

and show it when it's ready.
 

SomaelCK

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haha...

That's exactly what I don't want to do.

Yes I know,I have already spent at least 100+ and my project is still very early in development....!

I have decided to make everything custom, so RTP will be like 5% percent or even less.

Besides I will use two tiles tall sprites,so most of the RTP stuff will look weird.

Also my game's visual style will be different from the RTPs.

Anyway, I'll slowly (as the budget allows) try to make the best game I can make

and show it when it's ready.
One word of advice tho. You don't need to make everything custom to make the game the best.

There are tonnes of games, which I can show you as examples, where they just used RTP-edit (or out right RTP) and still successful both commercially and critically . (e.g, Actual Sunlight).

I am pretty sure, it all come down to how well can you use the resources. Sometime a simple edit or just putting light effect layer can make the game look appealing.

Good luck :)
 

amerk

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You really can't say it's mostly RTP when you use resources from the store, even if the resources are made to work with the RTP. Sure, it's widely available, but the RTP is what comes with the maker by default.

That's a compliment on behalf of Actual Sunlight, because it shows that he's putting more care into his project than outright using the RTP in its entirety. However, I agree, the RTP has led to some well made games, many of which are free - although some of these had add-ons, edits, and customization.

Prelude to Identity

A'Kara: Premonition

Brightdown: Chapter 1

Bloodsphere

Dawn's Light

Eternal Eden

The Lore of Lorewyn

Lucid Awakening
 

SomaelCK

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You really can't say it's mostly RTP when you use resources from the store, even if the resources are made to work with the RTP. Sure, it's widely available, but the RTP is what comes with the maker by default.

That's a compliment on behalf of Actual Sunlight, because it shows that he's putting more care into his project than outright using the RTP in its entirety. However, I agree, the RTP has led to some well made games, many of which are free - although some of these had add-ons, edits, and customization.

Prelude to Identity

A'Kara: Premonition

Brightdown: Chapter 1

Bloodsphere

Dawn's Light

Eternal Eden

The Lore of Lorewyn

Lucid Awakening
Ah yes! Slipped from my mind, he used some resource packs (modern day tilesets I think).

Sorry XD
 

Stridah

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ACE rtp hurts my eyes!!

XP rtp that is another story.
 

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