- Joined
- Mar 13, 2012
- Messages
- 65
- Reaction score
- 39
- First Language
- German
- Primarily Uses
- RMXP
Disclaimer: Contains fantastic racism (by a villain).
Hiho, I’m disabled and work much slower than normal people, but I still managed to come up with something I could make within the time limit and still stand behind artistically:
Byteria Dungeon: Tiny Bold Adventures
The game is a dungeon crawler, somewhat minimalist but technically still an RPG. I focused on replayability.
* Made with RPG Maker VX Ace
** Primarily uses the RPGVXA RTP, with some stuff from the RPGVX RTP. (I bought several Makers, I want to use as much stuff as feasible.)
* There are two completely distinct dungeons with distinct protagonists (single Actors), set in the comedic world of Byteria.
** Marty is a young but skilled hero who may or may not be the legendary hero from an ancient prophecy and gets confronted about it. He’s a fighter with special skills powered by Impetus Points (my term for tactical points or whatever they’re called).
** Caishee has bought herself a bankrupt baseball team (she’s a fairy and this appeared to be fun) and attempts to meet a shady businesswoman in order to save it. She uses traditional magic.
* You can choose between several difficulty levels (these simply determine the experience level you start at).
* Each dungeon consists of two main levels, randomly generated courtesy of Saba Kan’s Dungeon Creation script, followed by a boss fight.
** There’s also Saba Kan’s Modify Event Behaviour – enemies are visible on the map and you can try to avoid them.
** Between dungeon levels you get your energy restored and an opportunity to save. You can also replay levels if you want to farm items and experience (or had to escape before finding all the equipment).
* Traditional turn-based combat powered by Yanfly’s Ace Battle Engine.
Unfortunately I didn't have the time to polish the game engine as much as I wanted and add a high-score feature, not to mention more dungeons and heroes, but what’s there is fully playable. Enelvon’s Multilang would be another prominent script, but again, I haven’t actually gotten around to translating the text.
Download (16.5 Mi
Hiho, I’m disabled and work much slower than normal people, but I still managed to come up with something I could make within the time limit and still stand behind artistically:
Byteria Dungeon: Tiny Bold Adventures
The game is a dungeon crawler, somewhat minimalist but technically still an RPG. I focused on replayability.
* Made with RPG Maker VX Ace
** Primarily uses the RPGVXA RTP, with some stuff from the RPGVX RTP. (I bought several Makers, I want to use as much stuff as feasible.)
* There are two completely distinct dungeons with distinct protagonists (single Actors), set in the comedic world of Byteria.
** Marty is a young but skilled hero who may or may not be the legendary hero from an ancient prophecy and gets confronted about it. He’s a fighter with special skills powered by Impetus Points (my term for tactical points or whatever they’re called).
** Caishee has bought herself a bankrupt baseball team (she’s a fairy and this appeared to be fun) and attempts to meet a shady businesswoman in order to save it. She uses traditional magic.
* You can choose between several difficulty levels (these simply determine the experience level you start at).
* Each dungeon consists of two main levels, randomly generated courtesy of Saba Kan’s Dungeon Creation script, followed by a boss fight.
** There’s also Saba Kan’s Modify Event Behaviour – enemies are visible on the map and you can try to avoid them.
** Between dungeon levels you get your energy restored and an opportunity to save. You can also replay levels if you want to farm items and experience (or had to escape before finding all the equipment).
* Traditional turn-based combat powered by Yanfly’s Ace Battle Engine.
Unfortunately I didn't have the time to polish the game engine as much as I wanted and add a high-score feature, not to mention more dungeons and heroes, but what’s there is fully playable. Enelvon’s Multilang would be another prominent script, but again, I haven’t actually gotten around to translating the text.
Download (16.5 Mi





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