Greetings, fellow bipeds! I seem to be running into more problems as of late. I got the wild hair to go back and alter an area in my game that I had originally finished with some months ago. I added a new side quest, complete with a new playable character. When the player completes the new area, they meet the new character. Then, using control variables and a conditional branch, I created a scenario that changes depending on how many party characters already exist. If the party has five members or more, the choices the player gets are a) help the new character with a problem or b) let the new character deal. If the party has four members or less, the choices the player gets are a) new character joins, or b) new character gets turned away. That part goes just fine. It's what happens AFTER the new character joins the party that things get weird. I set this character up in the database just the same as all the others, so I had no reason to think there was anything wrong. But... if this character gets killed in battle, the game crashes. I *AM* using the ghost followers script I had inquired about sometime back, but even when I removed that script just to test things out, the game STILL crashed when this particular character got killed. This never happens with any of the other party characters or the main character. Just this new one. Every single time the same error message appears following the crash: I deleted my save file and started a new playthrough from the very beginning, just to see if that would have any effect. It did not. The game continues to crash whenever the new character is killed. I have no idea why this happens. I've looked through the database, the event containing all the script for the meeting with the character, and anything else I could think of... and I got nothing. I can't understand why this is happening. Can anyone here think of anything I could possibly try (besides the obvious "never let the character die") that would fix this issue? Thanks in advance!