- Joined
- Feb 21, 2018
- Messages
- 2,270
- Reaction score
- 1,677
- First Language
- EN
- Primarily Uses
- RMMZ
Caethyril's RMMZ Plugins
Updated 2020-12-14: Cae_WindowMotion v1.3Looking for RPG Maker MV plugins? Click here!
Features
I've made some plugins for RPG Maker MZ! Here's a list of them with brief feature descriptions.- The dates are when each plugin was last updated.
- For plugins marked
script
, JavaScript knowledge is strongly recommended. - "See also" lists similar and/or alternative plugins; these are not guaranteed to be compatible.
- General (19) – standalone plugins for various purposes.
- v1.1 Cae_AutoSwitchVars
2020-10-25
Automatically change switches/variables when certain things happen.
See also: Galv's Auto Common Events MZ - v1.0 Cae_BattleMessages
2020-08-21
Customise battle-related messages e.g. emerge & state add/remove.
See also: ? - v1.0 Cae_ChoiceShuffle
2020-08-24
Randomly reorder Show Choices when shuffle mode is on.
See also: ? - v1.1 Cae_CustomTextCodes
2020-08-30
script
Script your own text codes like \V[x] or \$. Includes premade examples.
See also: VisuStella Message Core - v1.0 Cae_DashOpts
2020-09-13
Dash options: change speed, frame-skip, dashing events.
See also: ? - v1.1 Cae_FaceOnRight
2020-08-22
Display the Show Text face on the left/right and/or mirror it horizontally.
See also: Galv's Message Busts MZ - v1.1 Cae_InstantMove
2020-08-30
Characters move instantly from tile to tile; can toggle mid-game.
See also: ? - v1.1 Cae_Jump
2020-09-09
Options for map character jumps: jump to, adjust speed/height/passability, etc.
See also: VisuStella Events and Movement Core - v1.0 Cae_KeyboardInputs
2020-08-27
Bind common events to keys and define new key inputs.
See also: Mano_InputConfig, DK_Full_Input - v1.0 Cae_MapEvents
2020-09-20
Event interaction options: disable/freeze, fast-forward, save events, etc.
See also: ? - v1.3 Cae_MenuDisplayOpts
2020-09-07
Lots of menu-related options: cursor stuff, colours, help text, and more~
See also: ? - v1.3 Cae_OnUseEffects
2020-10-27
script
On-use effects: subskills, action formulae, hide/disable/consume conditions, etc.
See also: VisuStella Skills and States Core & Battle Core - v1.5 Cae_PictureTouch
2020-10-08
Run events or scripts via touch triggers, e.g. hover or click; click through transparency!
See also: Button Picture (in new MZ projects) - v1.1 Cae_SelectItemFilter
2020-08-26
Filter items seen in Select Item commands, using notetags on items.
See also: ? - v1.1 Cae_SlopeMove
2020-08-22
Mark diagonal slopes with regions => left/right moves go diagonally up/down the slope.
See also: some stair tiles by Avery (remember to check Avery's terms of use) - v1.2 Cae_TileAnimExt
2020-09-07
Set the frame rate and sequence of animated map tiles; includes on/off option.
See also: ? - v1.0 Cae_TimeStopBattlers
2020-09-13
Freeze visual motion updates of battlers affected by specific states.
See also: ? - v1.1 Cae_TitleMenu
2020-09-26
Customise title command layout, add custom New Game commands.
See also: Himeworks Pre-Title Events MZ, Visustella Core Engine - v1.3 Cae_WindowMotion
2020-12-14
script
Specify scripted passive/active move formulae for any window; examples included!
See also: ?
- v1.1 Cae_AutoSwitchVars
- Fix/Patch (1) – patches for unexpected behaviour seen in code by other authors.
- v1.0 CaeF_RestoreRouteFix
2020-08-21
- patches oversight in core scripts (details here)
When an auto move route is restored, one command will no longer be skipped.
- v1.0 CaeF_RestoreRouteFix
Suggestions for improvements or additional features are welcome!
How to Use
- Download the plugin file (e.g. Cae_BattleMessages.js).
Google Drive has a download button in the top-right (arrow pointing down into an open box). - Place it in your project's folder, under js/plugins.
- Open your project in RPG Maker MZ.
- Go to Tools > Plugin Manager.
- Double-click an empty line to add a new plugin.
- Select the plugin from the Name list.
- Avoid renaming my plugins.
(Renamed plugins won't see their plugin parameters.) - Save your project after making changes in the Plugin Manager.
(Plugin changes are only applied to the game after saving.)
Troubleshooting
If you experience problems with any of these plugins that you want to report, please post in this thread! Information that can be helpful:- Instructions stating how to reproduce the problem in a new project.
(If I can't reproduce the problem, I probably can't help you.) - A screenshot of the console when the unexpected behaviour occurs.
(You can open the console by pressing F8 during test-play.)
Terms of Use
These plugins are all free to use, modify, and redistribute!For the standalone plugins ("General" category), these conditions apply:
- None of the original plugin header may be removed.
- Credit should be given to Caethyril for the original work.
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