- Joined
- Apr 3, 2019
- Messages
- 26
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMMV
Hi all, I have a specialized request that I need some help with.
I want a mechanic where the player encounters individuals (either Actors or Enemies, it doesn't matter to me), and when the player encounters an individual she is added to a list (or activated in the enemy book - just kept track of). In the background, there is a loop running, and on each completion of the loop I want a calculation to be made based on the parameters of the individuals met. Sometime like ATK - DEF * LUK. So the calculation would be Actor1(ATK - DEF * LUK) + Actor2(ATK - DEF * LUK) + Actor3(ATK...
And I need to be able to remove individuals from the list of encountered individuals, so that, for example Actor 2 can be eliminated through an event, and only Actor1 and Actor3's parameter calculations will be added together to get the final value.
If anyone could help me out with this - I would be so grateful. I'd be happy to contribute financially if anyone wants to work on this as a plugin.
Thanks!
I want a mechanic where the player encounters individuals (either Actors or Enemies, it doesn't matter to me), and when the player encounters an individual she is added to a list (or activated in the enemy book - just kept track of). In the background, there is a loop running, and on each completion of the loop I want a calculation to be made based on the parameters of the individuals met. Sometime like ATK - DEF * LUK. So the calculation would be Actor1(ATK - DEF * LUK) + Actor2(ATK - DEF * LUK) + Actor3(ATK...
And I need to be able to remove individuals from the list of encountered individuals, so that, for example Actor 2 can be eliminated through an event, and only Actor1 and Actor3's parameter calculations will be added together to get the final value.
If anyone could help me out with this - I would be so grateful. I'd be happy to contribute financially if anyone wants to work on this as a plugin.
Thanks!

