- Joined
- Oct 9, 2016
- Messages
- 11
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- 2
- First Language
- German
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- RMMZ
Heyo!
I've been trying to figure out a kind of visual calender for my game for some time but I keep running into the same problem. See, the calender - as an ingame item - now teleports the player onto a seperate map where the player funtions as a cursor. I got this working, so big deal.
However, what I want to achieve is, that the cursor just jumps from one position to the next, instead of being able to wander freely across the map. Like snapping to a grid. Here are some pictures of what I have now (haha don't judge, everything's in test phase):

I tried putting everything into conditional branches, checking whatever button is pressed and moving the cursor the according direction through move routes but it just doesn't work. If the events are set to playertouch they completely ignore the player if he's standing still on them and he's free to walk everywhere he can on the map, the complete opposite of what I want, haha. Setting the events to parallel doesn't work either and individually creating teleportation events seems tedious...
Feels like I'm completely missing out on something, anyone got an idea?
I've been trying to figure out a kind of visual calender for my game for some time but I keep running into the same problem. See, the calender - as an ingame item - now teleports the player onto a seperate map where the player funtions as a cursor. I got this working, so big deal.
However, what I want to achieve is, that the cursor just jumps from one position to the next, instead of being able to wander freely across the map. Like snapping to a grid. Here are some pictures of what I have now (haha don't judge, everything's in test phase):


I tried putting everything into conditional branches, checking whatever button is pressed and moving the cursor the according direction through move routes but it just doesn't work. If the events are set to playertouch they completely ignore the player if he's standing still on them and he's free to walk everywhere he can on the map, the complete opposite of what I want, haha. Setting the events to parallel doesn't work either and individually creating teleportation events seems tedious...
Feels like I'm completely missing out on something, anyone got an idea?