- Joined
- Mar 21, 2019
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Hey there, I hope you take the time to read my request.
I'm currently trying to build a game and I have a very specific type of combat music I'd like to achieve. That system is the same system that a game called "The Caligula Effect" uses. When walking normally through a dungeon, an instrumental version of a song will play, but if you run into an enemy and combat begins the song changes to the lyrics version seamlessly and once combat is finished it returns to the instrumental version seamlessly. Here is a video of that system in action:
Skip to the 57 minute mark, should be a perfect example.
Now, I should let you all know that I have searched far and wide to make sure that this sort of idea hadn't already been completed and I found various things that in the end never ended up satisfying my needs.
To make this work, I tried having the lyric music be played as the BGM but almost muted so that you can't hear it and then have the instrumental track play as BGS at full volume. I have it set so that when you press the action key on an enemy it practically mutes the BGS and turns up the volume for the BGM, making it so the lyrical version is heard in combat [But the bgs is still playing so that I can resume it out of battle]. I used the https://forums.rpgmakerweb.com/index.php?threads/no-battle-bgm.47548/ plugin so that BGM carries over seamlessly.
Here's where things start to go wrong, after you win the battle and return to the map I have a parallel process set to reverse the volumes again making the BGM almost muted and the BGS louder it's revealed to me that the bgs is not continuing seamlessly but rather as if it was paused and then played again after returning from combat. I then did some searching in regards to this and found out that a few things in the rpg make code, more specifically this code in particular:
So naturally I carefully removed EVERYTHING that could potentially stop it from stopping the BGS while in combat but to no avail, no matter what I do it acts as though the BGS is being paused and then resumed once I exit combat, but as a result of this the lyrical and instrumental are no longer synced up and the results are not to be desired. I should also note that I've made sure both versions of the songs match up naturally so that isn't the problem either.
I apologize for the wall of text, but I'm dying for a plugin to allow me to do this. Thanks for reading.
EDIT: I should probably mention that I'm using RPG Maker MV for this.
I'm currently trying to build a game and I have a very specific type of combat music I'd like to achieve. That system is the same system that a game called "The Caligula Effect" uses. When walking normally through a dungeon, an instrumental version of a song will play, but if you run into an enemy and combat begins the song changes to the lyrics version seamlessly and once combat is finished it returns to the instrumental version seamlessly. Here is a video of that system in action:
Skip to the 57 minute mark, should be a perfect example.
Now, I should let you all know that I have searched far and wide to make sure that this sort of idea hadn't already been completed and I found various things that in the end never ended up satisfying my needs.
To make this work, I tried having the lyric music be played as the BGM but almost muted so that you can't hear it and then have the instrumental track play as BGS at full volume. I have it set so that when you press the action key on an enemy it practically mutes the BGS and turns up the volume for the BGM, making it so the lyrical version is heard in combat [But the bgs is still playing so that I can resume it out of battle]. I used the https://forums.rpgmakerweb.com/index.php?threads/no-battle-bgm.47548/ plugin so that BGM carries over seamlessly.
Here's where things start to go wrong, after you win the battle and return to the map I have a parallel process set to reverse the volumes again making the BGM almost muted and the BGS louder it's revealed to me that the bgs is not continuing seamlessly but rather as if it was paused and then played again after returning from combat. I then did some searching in regards to this and found out that a few things in the rpg make code, more specifically this code in particular:
So naturally I carefully removed EVERYTHING that could potentially stop it from stopping the BGS while in combat but to no avail, no matter what I do it acts as though the BGS is being paused and then resumed once I exit combat, but as a result of this the lyrical and instrumental are no longer synced up and the results are not to be desired. I should also note that I've made sure both versions of the songs match up naturally so that isn't the problem either.
I apologize for the wall of text, but I'm dying for a plugin to allow me to do this. Thanks for reading.
EDIT: I should probably mention that I'm using RPG Maker MV for this.


