Try this...
class Game_Event alias :start_comevv :start def start(*args) if trigger_in?([0,1,2]) $game_player.set_char("$bugwalk",1,2,$game_player.direction) $game_player.restore_char end start_comevv(*args) endendEdit : Ninja'd :0
Edit 2:
Does set_char return self? Then you could do something like...
class Game_Event alias :start_comevv :start def start(*args) if trigger_in?([0,1,2]) $game_player.set_char("$bugwalk",1,2,$game_player.direction) $game_player.restore_char end start_comevv(*args) endendEdit : Ninja'd :0
Edit 2:
Does set_char return self? Then you could do something like...
Code:
class Game_Event alias :start_comevv :start def start(*args) if trigger_in?([0,1,2]) $game_player.set_char("$bugwalk",1,2,$game_player.direction).restore_char end start_comevv(*args) endend
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