Call items menu only?

heroscratch

Veteran
Veteran
Joined
Oct 10, 2012
Messages
111
Reaction score
12
First Language
English
Primarily Uses
Hello; I have googled, searched etc and can't quite find what I'm looking for exactly. I have a fully functional menu; but is there a way I can call JUST the items portion of the menu up? I don't want the player to have access to any menu options other than items for this particular part of the game.

Using this as the menu base. http://www.rpgmakervxace.net/topic/2535-xs-icon-menu/

Thanks for your time!
 
Last edited by a moderator:

Shaz

Veteran
Veteran
Joined
Mar 2, 2012
Messages
40,098
Reaction score
13,704
First Language
English
Primarily Uses
RMMV
In a Script event command, do this:

Code:
SceneManager.call(Scene_Item)
I think that's the correct syntax - I don't have Ace with me atm.
 

heroscratch

Veteran
Veteran
Joined
Oct 10, 2012
Messages
111
Reaction score
12
First Language
English
Primarily Uses
In a Script event command, do this:

SceneManager.call(Scene_Item)I think that's the correct syntax - I don't have Ace with me atm.
God, are you single?  D:<   D:<   D:<

100% solved., rofl. jk. tyvm  :)

Thanks again, Shaz.
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,864
Messages
1,017,056
Members
137,573
Latest member
nikisknight
Top