Sorry in advance if I can't see the wood for the trees. Broad view: Generic 'please clear map of enemies to advance game' quest First idea: Use conditional branching event to check for live enemy troops and then turn on switch which acts as success state when none are present. Thing I need: Is there a script call for number/presence of enemy troops which are/are not KO in a map or region? If no call exists, can I do the equivalent of creating a var 'n' which inc. by 1 every time an enemy troop is KO, and have the conditional branch check for var = n to trigger the switch? Any and all advice welcomed.