Calling no. of enemy troops in region/map

aprilodee

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Sorry in advance if I can't see the wood for the trees.

Broad view: Generic 'please clear map of enemies to advance game' quest

First idea: Use conditional branching event to check for live enemy troops and then turn on switch which acts as success state when none are present.

Thing I need: Is there a script call for number/presence of enemy troops which are/are not KO in a map or region?

If no call exists, can I do the equivalent of creating a var 'n' which inc. by 1 every time an enemy troop is KO, and have the conditional branch check for var = n to trigger the switch?

Any and all advice welcomed.
 

Andar

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wrong assumptions, you need to build your logic from the other end.

1) I'm assuming you have events pretending to be enemies, because random enemies are unlimited.
2) if that is the case, you need to use the branches of the battle processing command: if win then control variable (counting wins on map) +1
3) you as the developer knows how many enemy events you placed on the map, so your conditional branch checks if the variable is lower than that number or not.
 

aprilodee

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wrong assumptions, you need to build your logic from the other end.

1) I'm assuming you have events pretending to be enemies, because random enemies are unlimited.
2) if that is the case, you need to use the branches of the battle processing command: if win then control variable (counting wins on map) +1
3) you as the developer knows how many enemy events you placed on the map, so your conditional branch checks if the variable is lower than that number or not.
Yep, events as enemies, no random encounters.
Perfect.
Thank you for your quick succinct help.
 

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