I'm building a game with an interactive title screen, rather than the traditional one. The character is able to walk around and choose (from books on a table) whether to start a new game or load a previous file.
Currently, I'm using a script to skip the title screen and go directly to this "Title Screen" map instead. I'm also using the Yanfly Neo Save engine to give me a save/load option, but I wish the "Save" option wasn't choosable on this map (I wouldn't want a player to accentually save over a file they were trying to load).
In trying to find ways around editing the script, I noticed that when the "Continue" option is selected from the traditional title screen, it pulls up the Yanfly Neo Save Screen, but "Save" isn't choosable (it's greyed out). This is exactly what I want - but I can't seem to find a way to call this "Continue" screen through an event.
Searching for the answer, I came across the thread below, where the issue seems to have been solved by calling a script. But I'm pretty much a newbie when it comes to this stuff and I'm not sure if a) this thread solves my problem, or

if it does, how to use this properly.
http://forums.rpgmakerweb.com/index.php?/topic/3619-event-call-for-the-load-menu/
Any help would be greatly appreciated. Thanks!