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I'm not sure if this is the perfect place to post this, but I've been struggling

with a (I assume to be very simple) script call all day.

I'm trying to get a "choose your hero" type introduction,

with three different character sprites on screen.

You're asked to choose between them,

whichever one you pick becomes the Actor's character sprite, and voila.

All pretty basic eventing.

However, I want the three on-screen character sprites to perform the stepping

animation when the player's cursor is hovering over that option in the choices box,

and then to stop the stepping animation when the cursor moves over to the next one.

To that end, I found Tsukihime's "Choice-Move Handlers" Script.

After that I've been stuck.

All I know is that I need a method and an argument that will result in a specified, separate event beginning a stepping animation?

Any guidance at all would be really helpful. I haven't been able to make sense of the Script Call Collection's movement section, which is mostly where I've been trying to find my answer.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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