- Joined
- Oct 23, 2015
- Messages
- 104
- Reaction score
- 67
- First Language
- English
- Primarily Uses
Calvynne’s Sci-Fi Battlers
Almost all of my games have a heavy Science Fantasy / Science Fiction bent to them, and I am often stuck with a limited pool of sci-fi related resources to use. There aren’t a lot of battlers out there, so I started working on my own set. I took a lot of inspiration from Phantasy Star.
Everything I post here is free for Commercial and Non-Commercial Use. Please credit me as "Calvynne KT". A copy of your game would be great.
Feel free to request something, but I make no guarantees. It would have to fit my overall theme and aesthetics, and my time is very limited.
I have about thirty pieces sketched out at time of writing, and I’m just starting the process of painting them up. And that’s where the rub is, I’m just learning how to paint on a computer with a tablet. And thus, the art is ROUGH, I admit and I accept that. But I’m learning, and plan to go back and redo pieces as I get better. I’ll be adding a bit of lore to each battler, as some designs might be particularly esoteric.
Arthropod
First up is a hungry Arthropod. Large, barrel sized insects roam the less traveled areas of this broken world. While non-venomous, their poor eye-sight easily confuses humanoids with their preferred prey, and their tremendous endurance makes them particularly dangerous and resilient. Their reflective shell makes beam weapons all but useless.

Spider
The locals around the old delves that house these things call them Spiders, but spiders they most definitely are not. Benign and uncaring, these machines are often found on the lower levels of the ruins, carrying about indiscernible tasks. Experienced delvers will tell their wards to never approach them, and to find another way around. The Spiders will defend their territory without warning, stabbing encroaching adventurers with sharp, spindly legs that seem to effortlessly pierce armor. They are lightning fast, and do not stop until completely destroyed.

DrumHead
Whatever purpose the DrumHead had to the ancients is lost to their age. They lurk in ruins, easily disguised as forgotten machines, ducting, or comically, as barrels. The spike tipped cables unfurl from within their armored shell and the end to many adventurer’s begins.

Golem
Typically, the ancients had no true guardians. They populated their structures with autonomous machines, that carry on despite the long absence of their masters. Golems are the only clear exception, in that they are very much constructed to defend specific areas of the forgotten ruins. Golems come in many makes, but the most horrifying configuration are those adorned with humanoid faces. Perhaps the ancients thought that putting a face on their sentry would make it more pleasant to deal with? But why did they give them vocal mimicry? Why do they call out to passing adventurers? How do they know the sound of a mother’s voice? Most commonly outfitted with particle cannons, some Golems in more fragile areas are equipped with mono-filament whips or armor piercing cables.

—New Additions—
Stalker
The distinctive “Clicking” noise of their bladed feet upon the hard surfaces within the ancient ruins is the first warning that you’ve stumbled upon an active Stalker. Frequently found in a dormant state, hanging upon racks by the hundreds, Stalkers are typically ignored unless a more prominent ancient sentry is present to activate them. Once active, they deploy quickly and will dispatch intruders by hook, blade or impalement. Oddly, veteran adventurers have no tales of encounters with stalkers beyond their most recent delves. It’s as if they’ve only appeared in the last few years.

Leech Beast
Boggy marshes are rarely safe places to traverse, but the aggressive Leech Beast adds even more danger. They disguise themselves as dead trees, hiding along the shore, waiting for warm blooded creatures to approach. Once in range, they “uproot” and begin their savage attack. Their barbed appendages pierce their foes, allowing them to feed. Often, a particularly deadly parasitic fungus will infect their feeding appendages, causing them to swell and calcify. While this will eventually kill the Leech Beast, it gives them a brutal club, that spews toxic spores upon impact.



That’s all for tonight! I’ve included all the arms for the Leech Beast, so should you decide to use it, you can configure it however you want.
Almost all of my games have a heavy Science Fantasy / Science Fiction bent to them, and I am often stuck with a limited pool of sci-fi related resources to use. There aren’t a lot of battlers out there, so I started working on my own set. I took a lot of inspiration from Phantasy Star.
Everything I post here is free for Commercial and Non-Commercial Use. Please credit me as "Calvynne KT". A copy of your game would be great.
Feel free to request something, but I make no guarantees. It would have to fit my overall theme and aesthetics, and my time is very limited.
(And my art is terrible.)
I have about thirty pieces sketched out at time of writing, and I’m just starting the process of painting them up. And that’s where the rub is, I’m just learning how to paint on a computer with a tablet. And thus, the art is ROUGH, I admit and I accept that. But I’m learning, and plan to go back and redo pieces as I get better. I’ll be adding a bit of lore to each battler, as some designs might be particularly esoteric.
Arthropod
First up is a hungry Arthropod. Large, barrel sized insects roam the less traveled areas of this broken world. While non-venomous, their poor eye-sight easily confuses humanoids with their preferred prey, and their tremendous endurance makes them particularly dangerous and resilient. Their reflective shell makes beam weapons all but useless.

Spider
The locals around the old delves that house these things call them Spiders, but spiders they most definitely are not. Benign and uncaring, these machines are often found on the lower levels of the ruins, carrying about indiscernible tasks. Experienced delvers will tell their wards to never approach them, and to find another way around. The Spiders will defend their territory without warning, stabbing encroaching adventurers with sharp, spindly legs that seem to effortlessly pierce armor. They are lightning fast, and do not stop until completely destroyed.

DrumHead
Whatever purpose the DrumHead had to the ancients is lost to their age. They lurk in ruins, easily disguised as forgotten machines, ducting, or comically, as barrels. The spike tipped cables unfurl from within their armored shell and the end to many adventurer’s begins.

Golem
Typically, the ancients had no true guardians. They populated their structures with autonomous machines, that carry on despite the long absence of their masters. Golems are the only clear exception, in that they are very much constructed to defend specific areas of the forgotten ruins. Golems come in many makes, but the most horrifying configuration are those adorned with humanoid faces. Perhaps the ancients thought that putting a face on their sentry would make it more pleasant to deal with? But why did they give them vocal mimicry? Why do they call out to passing adventurers? How do they know the sound of a mother’s voice? Most commonly outfitted with particle cannons, some Golems in more fragile areas are equipped with mono-filament whips or armor piercing cables.

—New Additions—
Stalker
The distinctive “Clicking” noise of their bladed feet upon the hard surfaces within the ancient ruins is the first warning that you’ve stumbled upon an active Stalker. Frequently found in a dormant state, hanging upon racks by the hundreds, Stalkers are typically ignored unless a more prominent ancient sentry is present to activate them. Once active, they deploy quickly and will dispatch intruders by hook, blade or impalement. Oddly, veteran adventurers have no tales of encounters with stalkers beyond their most recent delves. It’s as if they’ve only appeared in the last few years.

Leech Beast
Boggy marshes are rarely safe places to traverse, but the aggressive Leech Beast adds even more danger. They disguise themselves as dead trees, hiding along the shore, waiting for warm blooded creatures to approach. Once in range, they “uproot” and begin their savage attack. Their barbed appendages pierce their foes, allowing them to feed. Often, a particularly deadly parasitic fungus will infect their feeding appendages, causing them to swell and calcify. While this will eventually kill the Leech Beast, it gives them a brutal club, that spews toxic spores upon impact.



That’s all for tonight! I’ve included all the arms for the Leech Beast, so should you decide to use it, you can configure it however you want.
Last edited:







