I searched around a bit, but couldn't really find an answer for this question: how do you actually set-up the camera in Blender if you created some 3d models to create the top-front view used in Rpgmaker. I have put the camera on ortographic view, and set the camera in a 55-60 degrees angle (only angle I could find mentioned somewhere), but the result still feels off for larger assets. It's alright for something like a barrel, but I mainly made buildings, and in that case it just doesn't work. I was thinking maybe rendering a front view and a top view separately and merging them together is a way to do it, but I doubt that will do well with more complex shapes. Does anyone got any tips or posts to steer me into the right direction?