Camera Control
by Tyruswoo
Last Update: 19 Nov. 2015
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Terms of Use:
This plugin is free to use in both commercial and non-commercial games.
However, in your credits, include "Tyruswoo", and please also send me
a free copy of your game!

~Tyruswoo
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Follow me for more RPG Maker MV content and tutorials!
Tyruswoo RPG Maker on YouTube:
https://www.youtube.com/channel/UCEJBC5FIHEe2a81yk6KEA1g
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This Camera Control plugin allows greater control of the camera.
Plugin Commands:
CamSet
CamFollow
A Few Notes:
- CamSet simply places the camera at a certain position, but the camera
will still be attempting to follow its current target (usually the
player, by default).
- CamFollow allows changing the camera's target. This can be used to
make the camera follow a certain event's perspective. Or, the
camera can be set to follow the map (i.e. a fixed perspective).
- These plugin commands can be used in combination with the "Scroll Map..."
event command, found on Event Commands tab 2, under the Movement section.
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Plugin Command Usage:
(Replace x and y with coordinates, and replace ID with an event's ID number.)
CamSet x y
Sets the camera's position to x and y,
where x and y are integers.
CamSet player
Sets the camera's position to the player's
current position.
CamSet event ID
Sets the camera's position to the current location
of the event of the given ID.
CamFollow x y
Makes the camera follow (lock on) the given coordinates.
- This sets the camera to "follow" the map; i.e., to not
move unless the "Scroll Map..." event command is used.
- This is useful is conjunction with the event command
"Scroll Map..." (found on Event Commands tab 2, under
the Movement section). This allows for cutscenes
where the camera is set to follow a certain path, but
the player can still move as they please.
- Note that the "Scroll Map..." event command can be
used in two directions at once, allowing for diagonal
panning of the camera.
CamFollow map
Makes the camera follow (lock on) the map, at the
camera's current position, without defining coordinates.
CamFollow player
Makes the camera follow the player. This is the same
as the default behavior of the RPG Maker MV camera.
CamFollow event ID
Makes the camera follow the position of the given event.
This can be useful in making cutscenes that follow a
certain event. If the event is invisible, then it can
look like the camera is simply panning across a scene.
- This can also be used to allow for cutscenes where
the camera is set to follow a certain path, while the
player can move as they please.
- Can also be used in combination with the "Scroll
Map..." event command, allowing for diagonal panning
of the camera.