Camera / Viewport in Effekseer to RPGMZ

donni

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Hi,

Pardon if this is my first post but I just wanted to know how to align the engine's viewport to effekseer. When I create an effect in effekseer, it's usually not aligned properly in rpgmz and I have to re-adjust over and over again. Can't seem to find any documentation regarding the cameras... but is there any keybinds that will let you "look at the front" in effekseer?
 

ultimagicka

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From what I just looked at it doesn't matter what point of view is used in Effekseer. The animations are brought in at some default angle and must be adjusted in the Animation tab inside MZ.

Edit: I am going to assume that as long as the animation inside Effekseer is level on the grid then that is the default angle. Maybe changing the rotation based on the Effekseer grid will have different results.

Edit2: Okay I tested some more and the grid in effekseer needs to be thought of as the ground for your animations. The animation I made was just a sprite moving from the ground upwards .Rotations are done in MZ and as a note positive Z rotation made the animation move up and left in the Animation Tab of MZ; posotive X made the animation up and towards the viewer and Y rotation didn't seem to do anything though I believe that had to do with the simple animation I made. It is a bit weird that the Z-forward in Effekseer translates to a Z pointing left in MZ's Animation Tab.
 
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donni

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From what I just looked at it doesn't matter what point of view is used in Effekseer. The animations are brought in at some default angle and must be adjusted in the Animation tab inside MZ.

Edit: I am going to assume that as long as the animation inside Effekseer is level on the grid then that is the default angle. Maybe changing the rotation based on the Effekseer grid will have different results.

Edit2: Okay I tested some more and the grid in effekseer needs to be thought of as the ground for your animations. The animation I made was just a sprite moving from the ground upwards .Rotations are done in MZ and as a note positive Z rotation made the animation move up and left in the Animation Tab of MZ; posotive X made the animation up and towards the viewer and Y rotation didn't seem to do anything though I believe that had to do with the simple animation I made. It is a bit weird that the Z-forward in Effekseer translates to a Z pointing left in MZ's Animation Tab.
I see.. Yeah I've been adjusting the x-rotation so it aligns well with the grid as if it was being looked at the front, straight. Maybe I just have to be careful with my particle's hierarchy so I can check if it will mess up the animations when being rotated at a certain angle. Thanks for checking that out! The z-rotation is indeed weird.
 

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