KDCore is loaded 2.9.2
PKD_ExtendedLoot.js:1760 XDev KDCore 2.8.2 skipped by new or exists version
PKD_SimpleSkillsTree.js:7158 KDCore is loaded 3.2.7
HIME_Party.js:410 Uncaught TypeError: Cannot read property 'trim' of undefined
at HIME_Party.js:410
at HIME_Party.js:1048
pixi.js:27682
PixiJS 4.5.4 - ✰ WebGL ✰
http://www.pixijs.com/ ♥♥♥
61PKD_SimpleSkillsTree.js:521 TypeError: SceneManager._scene.pIsLootWindowIsOpen is not a function
at Object._.IsLootWindowIsOpen (PKD_ExtendedLoot.js:9060)
at Object._.IsShouldVisualDrop (PKD_ExtendedLoot.js:9039)
at Game_Party._.gainItem (PKD_ExtendedLoot.js:8788)
at Game_Party._.gainItem (PKD_ExtendedLoot.js:8826)
at Game_Party.gainItem (DreamX_RandomPrefixesSuffixes.js:1443)
at Game_Party.<anonymous> (rpg_objects.js:4908)
at Array.forEach (<anonymous>)
at Game_Party.setupBattleTestItems (rpg_objects.js:4906)
at Game_Party.setupBattleTest (rpg_objects.js:4890)
at Function.DataManager.setupBattleTest (rpg_managers.js:227)
KDCore.warning @ PKD_SimpleSkillsTree.js:521
YEP_EventTimerControl.js:385 SCRIPT CALL ERROR
YEP_EventTimerControl.js:386 $gameActors.actor($gameVariables.value(64)).addState(133);
subject.setStateCounter(133, $gameVariables.value(61);
YEP_EventTimerControl.js:387 SyntaxError: missing ) after argument list
at Game_Interpreter.command355 (YEP_CoreEngine.js:1358)
at Game_Interpreter.executeCommand (rpg_objects.js:8930)
at Game_Interpreter.update (rpg_objects.js:8838)
at Game_Interpreter.updateChild (rpg_objects.js:8849)
at Game_Interpreter.update (rpg_objects.js:8832)
at Game_Troop.updateInterpreter (rpg_objects.js:5226)
at Function.BattleManager.updateEventMain (rpg_managers.js:2281)
at Function.BattleManager.updateEvent (YEP_BattleEngineCore.js:1937)
at Function.BattleManager.update (YEP_BattleEngineCore.js:1895)
at Scene_Battle.updateBattleProcess (rpg_scenes.js:2265)
Yanfly.Util.displayError @ YEP_EventTimerControl.js:387
YEP_EventTimerControl.js:385 CUSTOM STATE 40 CODE ERROR
YEP_EventTimerControl.js:386 <params>
MHP: Math.round(a.stateOrigin(40).hp/10)
ATK: Math.round(a.stateOrigin(41).atk/10)
DEF: Math.round(a.stateOrigin(41).def/10)
AGI: Math.round(a.stateOrigin(41).agi/10)
MAT: Math.round(a.stateOrigin(41).mat/10)
MDF: Math.round(a.stateOrigin(41).mdf/10)
</params>
YEP_EventTimerControl.js:387 SyntaxError: Unexpected token <
at Game_Actor.Game_Battler.customEffectEval (YEP_BuffsStatesCore.js:1378)
at Game_Actor.Game_Battler.addStateEffects (YEP_BuffsStatesCore.js:1396)
at Game_Actor.Game_Battler.addState (YEP_BuffsStatesCore.js:1391)
at Game_Actor.Game_Battler.addState (YEP_X_VisualStateFX.js:300)
at Game_Actor.Game_Battler.addState (YEP_EnhancedTP.js:3657)
at Game_Action.itemEffectAddNormalState (YEP_BattleEngineCore.js:3545)
at Game_Action.itemEffectAddState (rpg_objects.js:1873)
at Game_Action.applyItemEffect (rpg_objects.js:1805)
at Game_Action.<anonymous> (rpg_objects.js:1662)
at Array.forEach (<anonymous>)
Yanfly.Util.displayError @ YEP_EventTimerControl.js:387
YEP_EventTimerControl.js:385 SCRIPT CALL ERROR
YEP_EventTimerControl.js:386 $gameActors.actor($gameVariables.value(64)).addState(133);
subject.setStateCounter(133, $gameVariables.value(61);
YEP_EventTimerControl.js:387 SyntaxError: missing ) after argument list
at Game_Interpreter.command355 (YEP_CoreEngine.js:1358)
at Game_Interpreter.executeCommand (rpg_objects.js:8930)
at Game_Interpreter.update (rpg_objects.js:8838)
at Game_Interpreter.updateChild (rpg_objects.js:8849)
at Game_Interpreter.update (rpg_objects.js:8832)
at Game_Troop.updateInterpreter (rpg_objects.js:5226)
at Function.BattleManager.updateEventMain (rpg_managers.js:2281)
at Function.BattleManager.updateEvent (YEP_BattleEngineCore.js:1937)
at Function.BattleManager.update (YEP_BattleEngineCore.js:1895)
at Scene_Battle.updateBattleProcess (rpg_scenes.js:2265)
Yanfly.Util.displayError @ YEP_EventTimerControl.js:387
rpg_managers.js:1949 RangeError: Maximum call stack size exceeded
at Game_Actor.Game_BattlerBase.param (QuasiParamsPlus.js:447)
at Game_Actor.get (rpg_objects.js:2137)
at eval (eval at Game_BattlerBase.evalParamFormula (QuasiParamsPlus.js:477), <anonymous>:1:30)
at Game_Actor.Game_BattlerBase.evalParamFormula (QuasiParamsPlus.js:477)
at Game_Actor.Game_BattlerBase.stateParamPlus (QuasiParamsPlus.js:486)
at Game_Actor.Game_BattlerBase.param (QuasiParamsPlus.js:450)
at Game_Actor.get (rpg_objects.js:2137)
at eval (eval at Game_BattlerBase.evalParamFormula (QuasiParamsPlus.js:477), <anonymous>:1:30)
at Game_Actor.Game_BattlerBase.evalParamFormula (QuasiParamsPlus.js:477)
at Game_Actor.Game_BattlerBase.stateParamPlus (QuasiParamsPlus.js:486)
SceneManager.catchException @ rpg_managers.js:1949