- Joined
- Sep 11, 2019
- Messages
- 69
- Reaction score
- 40
- First Language
- English
- Primarily Uses
- RMMV
So in my game i have crates and barrels with loot scattered around the map, what you get from them is random.
By default i made it so you can always escape from battle and the enemy gets a short stun on the map(can't move).
So that means you would be able to run from battles just like that...
But what if you had to take into account that losing an amount of items is the price for escaping?
Keep in mind that:
You must have at least 1 of that item for there to be a chance for it to be lost.
There's a 40% of losing 2 of the same item.
If you don't have that many items you may or may not lose something.
This is going to be toggable difficulty option and also a feature for harder modes.
What do you think,is this fair/challenging/frustrating?
By default i made it so you can always escape from battle and the enemy gets a short stun on the map(can't move).
So that means you would be able to run from battles just like that...
But what if you had to take into account that losing an amount of items is the price for escaping?
Keep in mind that:
You must have at least 1 of that item for there to be a chance for it to be lost.
There's a 40% of losing 2 of the same item.
If you don't have that many items you may or may not lose something.
This is going to be toggable difficulty option and also a feature for harder modes.
What do you think,is this fair/challenging/frustrating?