Hi there I was wondering if there is any way to make an event change the passability of it's tile. The idea I have is for the party to be chased by a boss. And for the boss to be collapsing a bridge behind them. I can make tiles move by making a blank area of the map and making a stack of events that use the tileset graphics. But I need the player to be able to move over the area when the event is in one state and not be able to move when the event is in another state. Is this possible? Or is there some workaround? Is this even something an addon could do as tile passability seems hard coded into the tileset info.