I'm currently using Hudell's plugin that copies events from another map to a certain location. I was wondering if it's possible for an event to have a set of variables tied to itself to be used like "properties"; and I don't just mean self-switches. For example, if I wanted to know an event's color based on a corresponding number. Or maybe how many times it's been interacted with. Or how many of a variety of fish are in a pond, as opposed to other ponds. I know this would be easy if I were only planning on having a few objects; I could just have one global variable for each property of each object. But I'm planning on having several unique events with many different properties. It would be much easier if I could just give them their own private variables so they won't trip over each other when they're created and erased. Does this question make sense? To put it in a different context when I used to program I could create an object Siamese from a class Cat; it would have variables like noseColor and bodyColor that could be set and get without needing to make a ton of variables for each vaviation of the Cat object from the beginning. I think I just made that more confusing.