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- Nov 11, 2018
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Hey all!
So, to cut a long boring story short, I'm using yanfly's animated sideview battlers plugin on frontview enemies. I have found a way to scale up the spritesheet sizes so that they appear properly in-game (that being to take the images and expand them by 400%; each pixel becomes four so no quality is lost) However, the default three frames per animation is not enough for my needs, and so I attempted to use Dr.Yami's sideview battler plugin to expand the total number of frames.
And as it always does whenever you install a new plugin, everything broke.
Problem 1:
My working theory is that because this new plugin is built for sideview, the change to frontview is making it have a headache. If anyone can imagine a workaround that would let me use this code for frontview, or failing that, know of a plugin that does what I want better, hit me up! Moreso, I'm not sure how to use this plugin. The video introducing it didn't quite explain how it works behind the gameplay, so anybody who does use it who could fill me in on the basics, that would be great too.
Problem 2:
I am not sure how to assemble the spritesheets that would be used for, say, seven or eight frames per action. Six or nine seems like I would just take the spritesheet canvas size, expand it's width by 200% for 6 or 300% for 9, and then add in the new frames after the old ones, left to right. Though this is merely speculation. How would you assemble such a spritesheet? Is it plugin specific or would an expanded sheet work for any plugin that would solve problem number one?
Thanks for reading all that, and for any help you can provide whatsoever. Have a lovely day!
Edit: Due to the changing nature of the problem at hand, coupled with the lack of response to this thread and it's increasingly lacking relevance to the current problem, I have asked that this thread may be closed.
So, to cut a long boring story short, I'm using yanfly's animated sideview battlers plugin on frontview enemies. I have found a way to scale up the spritesheet sizes so that they appear properly in-game (that being to take the images and expand them by 400%; each pixel becomes four so no quality is lost) However, the default three frames per animation is not enough for my needs, and so I attempted to use Dr.Yami's sideview battler plugin to expand the total number of frames.
And as it always does whenever you install a new plugin, everything broke.
Problem 1:
My working theory is that because this new plugin is built for sideview, the change to frontview is making it have a headache. If anyone can imagine a workaround that would let me use this code for frontview, or failing that, know of a plugin that does what I want better, hit me up! Moreso, I'm not sure how to use this plugin. The video introducing it didn't quite explain how it works behind the gameplay, so anybody who does use it who could fill me in on the basics, that would be great too.
Problem 2:
I am not sure how to assemble the spritesheets that would be used for, say, seven or eight frames per action. Six or nine seems like I would just take the spritesheet canvas size, expand it's width by 200% for 6 or 300% for 9, and then add in the new frames after the old ones, left to right. Though this is merely speculation. How would you assemble such a spritesheet? Is it plugin specific or would an expanded sheet work for any plugin that would solve problem number one?
Thanks for reading all that, and for any help you can provide whatsoever. Have a lovely day!
Edit: Due to the changing nature of the problem at hand, coupled with the lack of response to this thread and it's increasingly lacking relevance to the current problem, I have asked that this thread may be closed.
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