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Yes, it is another THAT kind of thread. Automapping vs parallax mapping.
Don't fret, I don't want to discuss the same thing again, I've already read several threads about it. And the final conclusion is always that if you have the talent, you can make as good looking maps with automapping as with parallax.
My question is more like: Does it worth the time?
In my oppinion, to make a map as good looking as a parallax map, you constantly have to edit the tiles, and then use them in the editor during automapping. Let's say you want to have a plant, which is in the right top corner of a tile. Then you export the tile, move it in a photo editor, then import it back. But next time you want the plant to be at the bottom left corner of a tile, so you have to move it again in a photo editor, then import. Same thing for recoloruing, increasing, decreasing sizes etc.
Wouldn't it make more sense to draw these in a photo editor, and put the on a parallax map? Maybe I'm missing something, but it seems like a waste of time to constantly edit the RTP tiles and import them back into the game.
The only drawback of parallax mapping in my opinion is that you have to look out for passabality, but if you are careful enough, you can deal with that.
For those who are quite good in automapping, and not using parallax mapping, what do you think about that? Because I heared a lot of time that parallax mapping takes more time, but I just don't see that.
These only apply if you are making a more complex map of course. If you are only making a very basic map, then automapping is easier obviously, since you don't have to edit the RTP tiles at all, just use them as they are.
Don't fret, I don't want to discuss the same thing again, I've already read several threads about it. And the final conclusion is always that if you have the talent, you can make as good looking maps with automapping as with parallax.
My question is more like: Does it worth the time?
In my oppinion, to make a map as good looking as a parallax map, you constantly have to edit the tiles, and then use them in the editor during automapping. Let's say you want to have a plant, which is in the right top corner of a tile. Then you export the tile, move it in a photo editor, then import it back. But next time you want the plant to be at the bottom left corner of a tile, so you have to move it again in a photo editor, then import. Same thing for recoloruing, increasing, decreasing sizes etc.
Wouldn't it make more sense to draw these in a photo editor, and put the on a parallax map? Maybe I'm missing something, but it seems like a waste of time to constantly edit the RTP tiles and import them back into the game.
The only drawback of parallax mapping in my opinion is that you have to look out for passabality, but if you are careful enough, you can deal with that.
For those who are quite good in automapping, and not using parallax mapping, what do you think about that? Because I heared a lot of time that parallax mapping takes more time, but I just don't see that.
These only apply if you are making a more complex map of course. If you are only making a very basic map, then automapping is easier obviously, since you don't have to edit the RTP tiles at all, just use them as they are.

