Pixel Tile Artist
- Nov 15, 2012
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It's a little off-topic, but I could never understand how this engine could have perforamance problems?
Aren't you saying right here that you don't think that MV should ever have performance problems? I don't know how to read this any other way, I'd love to know what you really meant.
I didn't really answer the main question, did I? I think tile mapping can be just as good or better than parallax for multiple reasons, but it depends a lot on the mapper and what's being mapped. I'm the sort of artists who likes to see how creative I can get with tile placement, being precise, and fiddling with each possibility until I get what I want. It makes me a great pixel artists and means I prefer tile based mapping. I can do more with it than I can parallax maps, and it'll look better. Then there's someone like Celianna who's really great at editing tiles and parallaxes fast. She does better with parallax maps, feels that working in tiles slows her down and gets in the way, and it's completely true. My maps can look just almost fabulous as Celianna's, but hers will always look just a little more organic. My maps, however, will be more efficient. It would also take me much, much longer to do things Celianna's way and wouldn't look as good because I'm just not that type of mapper.
In the end it really does all come down to performance. What's more important, great maps that aren't as organic but are much more efficient, or amazing maps that are inefficient but so much more organic? It also comes down to what type of mapper you've got. Play to your strengths.