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- Jun 2, 2014
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I'm starting work on my initial project in RPMVXa which is going to be a personalised RPG-lite adventure featuring my young nieces & nephews - all 8 of them.
The limited amount of combat will be event-based, skipable and there's no death - if everyone in the party gets knocked out ('dies') in an evented battle, they will just get a bad luck message and maybe lose some cash and/or XP, and they'll have to wander off to an inn to recuperate, find a healing pool or spam some potions etc etc.
However, I have thought about offering the option for the older kids to enable random encounters too, and also jack up the RPG elements a bit, but I still don't want 'death' and the Game Over screen to be an issue. I've looked all over but can't find a satisfactory solution to this. I don't think Yanfly's Death Common Events script would handle this, or the default Immortal state, and it's probably not practical to set conditions on ALL troops for ALL party members regarding what to when their HP=0.
Does anybody know how I can manage this?
Thanks!
The limited amount of combat will be event-based, skipable and there's no death - if everyone in the party gets knocked out ('dies') in an evented battle, they will just get a bad luck message and maybe lose some cash and/or XP, and they'll have to wander off to an inn to recuperate, find a healing pool or spam some potions etc etc.
However, I have thought about offering the option for the older kids to enable random encounters too, and also jack up the RPG elements a bit, but I still don't want 'death' and the Game Over screen to be an issue. I've looked all over but can't find a satisfactory solution to this. I don't think Yanfly's Death Common Events script would handle this, or the default Immortal state, and it's probably not practical to set conditions on ALL troops for ALL party members regarding what to when their HP=0.
Does anybody know how I can manage this?
Thanks!
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