Jun 15, 2020
Reaction score
First Language
Primarily Uses
Hi people,

I'm totally new to this, so I don't know a lot f things, but I want to know...
So, as you can already see I want to know if it is possible to disable the skip button.
Or even better, attach the function related to skip to an ending.

If it is possible to disable the skip button, cool, because people wouldn't be able to skip the text. But I think that would be extremely annoying for someone lol Because, even I use the skip function sometimes while playing VNs... So I can relate lol

So, if I can attach the function to skip the text and redirect it to an ending because people used the skip button, that would be extremely more helpful for me.
For example, if you play the game like normal and make the choices like normal, reading the text and everything, you're cool, because you're gonna be able to reach the true ending and such at some point.
But, if you try to skip the text and reach the ending soon, that would lead you into another ending because you're too lazy... lol

Maybe I said the same thing a lot of times, but it is something I think about a lot of times and would be an amazing thing to do for a Visual Novel. Specially for the one I have in mind lol

Thank you very much.


Perpetually Exhausted
Jun 1, 2014
Reaction score
First Language
Primarily Uses
Under the System commands, there is Set Game Data which you can use to change Skip permissions.

For the second part, you can set up a condition to check if skip has ever been pressed which will set a switch to on. That switch will activate the "skip" ending. Are you using a blank project or one of the ones with the preset common events?

If it's a blank project, it will depend on how you have your Skip function set up.

With the preset common events, you just need to find the Toggle Skip common event and add a Condition command above it. Set this to switch and global, choose an unused Switch slot and name it something like Skip End Switch (or whatever you like). Have the condition check if this is off. Below it, add a Switch command and set it to the same switch and have that make it On.

While the system will now check every time it runs the skip function, it will set it to on the first time and leave it on.

Simply check the switch later with Condition again to determine whether the player moves to the ending created by Skipping or the regular ending.

Latest Threads

Latest Posts

Latest Profile Posts

Working on a case. Get all the evidence to prosecute some bad guys. :kaojoy:
But, the game development schedule delayed. :kaoswt2:
The moral of the story: No good deed goes unpunished... I guess...
Now, hopefully, some certain people will not be stupid enough to leak my name on the reports.
just beat ff7 original for the first time since 2010. having played remake last year, I have a much better appreciation for the original oddly enough. I still like some of the character presentation in remake more, but the original's got a lot going for it.
Ever reach that moment in your life when your juggling a dozen or more projects that you know will never be made but don't have the heart to delete them? Ugh, I hate those moments...
:kaosigh: Why must you hurt me so?
my main character isn't the warrior of light or the chosen one, he's a self righteous, invasive try hard who gets ahead of himself and makes a critical error, resulting in a downward moral spiral that, eventually, leads him to truths that make him a better man, and im DAMN proud of that.

Forum statistics

Latest member