I don't understand this statement. Source (revision) control is software which provides versioning and other document management features commonly used by software developers (especially when working on a team). You cannot compare source control to scripting, it makes no sense. Are you alluding to the fact that there are "hidden" parts of the application that are not easily accessible?Scripts are limited compared to complete source control.
Pretty sure he's referring to the fact that you don't have access to the whole ruby library (eg: complete "source" control), even some simple things like moving files around.I don't understand this statement. Source (revision) control is software which provides versioning and other document management features commonly used by software developers (especially when working on a team). You cannot compare source control to scripting, it makes no sense. Are you alluding to the fact that there are "hidden" parts of the application that are not easily accessible?
Ruby is open source. I'm pretty sure he was referring to the RGSS library.Pretty sure he's referring to the fact that you don't have access to the whole ruby library (eg: complete "source" control), even some simple things like moving files around.
Ruby is a programming language, RGSS is a library. They are completely different things. RGSS is *not* a language.RGSS Library = "dumbed down" ruby would be another way to interpret it.
I thought we were talking about standard ruby libraries vs RGSS library?Ruby is a programming language, RGSS is a library. They are completely different things. RGSS is *not* a language.
By less sophisticated, I meant Zelda uses a lot less of the math usually running in the background during battles because of character stats. Zelda was just a matter of hitting things and then moving out of the way to avoid being hit which is essentially how a platformer game behaves. There are several other software that are tailor made for publishing platformers, I'm not sure I'm allowed to say what here. An action battle system would perhaps be a lot more simpler to do there as that is what they're designed to publish, but then designing RPG elements like stores, inventories and NPCs may be trickier.But Zelda IS an action RPG, what do you use?
Because reading the description is hard to do?They should turn the name to Action RPG Maker so that they don't deceive people like me.
Just because people don't use it doesn't mean they won't play something made with it.I saw that and I mentioned it earlier but you all told me that no one uses it and there's obviously a reason for that.
No it's not.But Zelda IS an action RPG
People said not to use game maker?I saw that and I mentioned it earlier but you all told me that no one uses it and there's obviously a reason for that.