Hi, I am considering buying rpg maker ace. Like the title of this thread I am also interested in making action rpgs (among other things). I have looked at several tutorials and youtube video guides, and I really like the graphic assets included, and the simplicity and logic of the system. I am coming from a background of gamemaking in multi-media fusion and Construct, which are easy to make "actiony/platformer" type games with but extremely difficult to make rpgs in.
I have seen that i can create a fairly deep crafting and inventory system with rpg maker (or at least thats the impression I get) but I really do not like the static old style JRPG battle system- especially the front facing system in ACE. I have scoured the net for a workable game making software that combines what I see in RPG maker on the RPG-system front, with an easily implemented action-type battle system like in mmf, but I have found no workable solution (there are things like Torque and Unity, but these are complex and you need to build all the systems from scratch, which is what i want to avoid because it is so time consuming; another called engine001 is close but just seems to be an undocumented, confusing mess).
I have read some replies here that you can implement different battle systems with scripting, and many of you have said that it is difficult. My question is if any of you have used construct or mmf, is scripting to change the battle system and the like, similar in complexity to editing events in MMF or is it more like heavy programming? Are there solid documentation to get you started, or is it more like you have to learn Ruby enmasse from ground up to do anything? (in which case there are other languages I would probably want to devote that time to).
I may just buy it because it looks so fun to play with, and I absolutely love the graphical resources, map editor, and what I've seen of the conditional editors, but if only I could make action rpgs with it easily it would be a no-brainer. Will no company rise to fill this niche?