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- Dec 7, 2016
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Im trying to make an event that only appears when a characters MP is under a certain amount. So far ive been able to make an HP drain system using the Variable system to first drain mp. Tried using this for the event but it appears no matter what unless i change to autorun which locks player movement. This is for MZ but i didnt see a MZ thread...
For more details I have a variable set to character MP and for some reason the events I'm making won't hide the monster unless it's on autorun. I want the monsters to appear when x character MP reaches x or lower value. For example Reid has 75 mp I want a monster to appear on the map when he has 50 or less mp.
Edit: what estriole suggested worked great. Thanks for the help. Once I have some screenshots I will post the events that are relevant to the situation.
Kinda new issue involved with this idea. Need to make the event appear and disappear based on mp value. It stays after appearing even if the mp value is outside its required area...
For more details I have a variable set to character MP and for some reason the events I'm making won't hide the monster unless it's on autorun. I want the monsters to appear when x character MP reaches x or lower value. For example Reid has 75 mp I want a monster to appear on the map when he has 50 or less mp.
Edit: what estriole suggested worked great. Thanks for the help. Once I have some screenshots I will post the events that are relevant to the situation.
Kinda new issue involved with this idea. Need to make the event appear and disappear based on mp value. It stays after appearing even if the mp value is outside its required area...
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