You would control a variable to equal to the amount of gold the player has using a common event (parallel process) and have that variable used as the HUD.
There may be scripts out there which does this automatically (the second link provided does, I think), but the variable option gives you more customisation.
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
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