Can I make my game only played sideways?

Naiselv

Warper
Member
Joined
Jan 29, 2014
Messages
2
Reaction score
0
First Language
Finnish
Primarily Uses
I don't know if this has been asked before, but is there anyway I could make the whole gaming go sideways? So that like the character can't go up and it would instead of it jump. If there is a way please tell me.
 

whitesphere

Veteran
Veteran
Joined
Mar 14, 2014
Messages
1,688
Reaction score
784
First Language
English
You could set all of the tiles except ones you use for sideways so they can't be passed.  Or so they can only be passed in sideways directions.   That option is under the Database (press F9) and look at the Tilesets tab.
 

Naiselv

Warper
Member
Joined
Jan 29, 2014
Messages
2
Reaction score
0
First Language
Finnish
Primarily Uses
Okay, thank you both!
 

iRonan

Scrub
Member
Joined
Feb 26, 2014
Messages
152
Reaction score
14
First Language
Dutch
Primarily Uses
You took my question :p , was about to ask it too. I found the one Eugene222 gave you and it works great as I already tried it.
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,511
Reaction score
1,642
First Language
English
Primarily Uses
RMMV
It has been done in RPG Maker 2000. Surely there would be ways to make it work in the newer versions.
 

Zoltor

Veteran
Veteran
Joined
Jan 18, 2014
Messages
1,550
Reaction score
211
First Language
English
Primarily Uses
It has been done in RPG Maker 2000. Surely there would be ways to make it work in the newer versions.
Making a side scroller is easy, but I have to wonder how they created the air combos, that also triggers the jump proc as well, with no scripting at all.

Hime has a script that allows you to add custom conditions to events, if added to a common event(hit button), you could do this, but I wonder how it was done long before scripting was a option to fix the flaws, and oversights of the editor/engine?
 

Milennin

"With a bang and a boom!"
Veteran
Joined
Feb 7, 2013
Messages
2,511
Reaction score
1,642
First Language
English
Primarily Uses
RMMV
Making a side scroller is easy, but I have to wonder how they created the air combos, that also triggers the jump proc as well, with no scripting at all.

Hime has a script that allows you to add custom conditions to events, if added to a common event(hit button), you could do this, but I wonder how it was done long before scripting was a option to fix the flaws, and oversights of the editor/engine?
No idea. There's supposedly a link to the download in the video's description that could help finding out in how's it's done if you have RM2K. I haven't tried the link myself, dunno if it's save to click.xD
 

Tai_MT

Veteran
Veteran
Joined
May 1, 2013
Messages
5,472
Reaction score
4,859
First Language
English
Primarily Uses
RMMV
If you just mean the "multiple attacks in midair" in the video, it wouldn't be hard to event.  Just event it so that anytime you pushed the "Attack" Button, you would freeze in place for a split second and do the attack.  You can see it in action while she's attacking things on the ground too.  Aside from a slight amount of "momentum", she stops in place each time the blade swings.

It'd be fairly easy to event that without a script.  Blows my mind that people didn't know you could do a lot of really impressive and basic programming WITHOUT scripts.
 

Zoltor

Veteran
Veteran
Joined
Jan 18, 2014
Messages
1,550
Reaction score
211
First Language
English
Primarily Uses
If you just mean the "multiple attacks in midair" in the video, it wouldn't be hard to event.  Just event it so that anytime you pushed the "Attack" Button, you would freeze in place for a split second and do the attack.  You can see it in action while she's attacking things on the ground too.  Aside from a slight amount of "momentum", she stops in place each time the blade swings.

It'd be fairly easy to event that without a script.  Blows my mind that people didn't know you could do a lot of really impressive and basic programming WITHOUT scripts.
But even so, wouldn't that require every cell on the map to be a event, that game runs very smooth/fast for so many map events being packed in like you seem to be implying?
 
Last edited by a moderator:

Tai_MT

Veteran
Veteran
Joined
May 1, 2013
Messages
5,472
Reaction score
4,859
First Language
English
Primarily Uses
RMMV
With RPG Maker 2000, not necessarily.  You could have a Common event that was "Jump" so that you could execute it anywhere.  It wouldn't be hard to make the attack move be a Common Event either.  With only two Common Events running in Parallel Process, it wouldn't lag the game or the program at all.

In fact, the hardest part about coding that game at all would likely be the "move on pixels" instead of "move on tiles", as well as the mid-air collision detection.

The Jumping and Attacking themselves are easy enough to create.  In fact, there are still resources out on the internet that tell you how to do it if you still own RPGMaker2000.  I can't even imagine they would be that hard to execute in VX Ace either, if the program still handles those things the same way.
 

Tsukihime

Veteran
Veteran
Joined
Jun 30, 2012
Messages
8,564
Reaction score
3,846
First Language
English
Jumping just looks like a matter of moving the character up and changing its graphics appropriately.


I can't imagine how people did pixel-perfect hit collision though, timing things like the graphics and stuff.


After all, if you have a monster with a long tail and it's whipping it at you, you don't want the player to get hit before the tail actually touches you.
 
Last edited by a moderator:

Engr. Adiktuzmiko

Chemical Engineer, Game Developer, Using BlinkBoy'
Veteran
Joined
May 15, 2012
Messages
14,682
Reaction score
3,003
First Language
Tagalog
Primarily Uses
RMVXA
Well, if you're handling the animations manually, inserting a check every frame for collision becomes easier... though of course, I think it's still a lot of computations and checks
 
Last edited by a moderator:

Users Who Are Viewing This Thread (Users: 0, Guests: 1)

Latest Threads

Latest Posts

Latest Profile Posts

Couple hours of work. Might use in my game as a secret find or something. Not sure. Fancy though no? :D
Holy stink, where have I been? Well, I started my temporary job this week. So less time to spend on game design... :(
Cartoonier cloud cover that better fits the art style, as well as (slightly) improved blending/fading... fading clouds when there are larger patterns is still somewhat abrupt for some reason.
Do you Find Tilesetting or Looking for Tilesets/Plugins more fun? Personally I like making my tileset for my Game (Cretaceous Park TM) xD
How many parameters is 'too many'??

Forum statistics

Threads
105,865
Messages
1,017,059
Members
137,574
Latest member
nikisknight
Top