Yes, I did that. But it shows that at least some of the move route settings get reset on changing maps.
That is strange. I hope I don't encounter this issue (haven't yet) and movement speed changes on different terrain and different types of maps I'm using, e.g. trudge slowly through snow, but move faster indoors. I do have a change speed movement route set on my player transfers to different maps, though, so hopefully it will continue to work.
EDIT: Whoops, reread what you were saying, I misunderstood.
My question is, how do you do a custom speed? The "normal" speed is too fast for a normal pace, but the setting below that to slow the character down is too slow. Something in between the two would be great for my game as a "default" speed. I tried a script I saw in a previous thread using a decimal, such as 3.5 in my case, but it didn't change the speed at all, and it caused some tearing when the map would scroll.
