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I was wondering if anyone knew how to make it so setting an event to "through" can make it pass through events, but not impassible blocks. I need this setting for an ABS which uses events as projectiles that need to pass through enemy events to damage them, but currently, also pass through walls.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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