Hi all, I've just started tinkering around with RPG Maker MV and have been coming up with a list of status effects and curative items. Two of the status effects i've created revolve around decreased/increased agility. I've created an item that will cure the negative state of decreased agility, but I was wondering is there was any way to have the same item cure and invoke effects based on the character's current status? So in this example, say a character has decreased agility. I use the item to cure this negative effect and bring them back up to normal. If I then use this item again on the same character, it adds the positive effect of increased agility. I don't want to go straight from a decreased to an increased effect through a single use of the item. It was just an idea I had, and not sure if it can be done, but if anyone could help me out on this that would be great!