- Joined
- Apr 17, 2017
- Messages
- 24
- Reaction score
- 7
- First Language
- English
- Primarily Uses
- RMMV
Hi all,
I've just started tinkering around with RPG Maker MV and have been coming up with a list of status effects and curative items. Two of the status effects i've created revolve around decreased/increased agility. I've created an item that will cure the negative state of decreased agility, but I was wondering is there was any way to have the same item cure and invoke effects based on the character's current status?
So in this example, say a character has decreased agility. I use the item to cure this negative effect and bring them back up to normal. If I then use this item again on the same character, it adds the positive effect of increased agility. I don't want to go straight from a decreased to an increased effect through a single use of the item.
It was just an idea I had, and not sure if it can be done, but if anyone could help me out on this that would be great!
I've just started tinkering around with RPG Maker MV and have been coming up with a list of status effects and curative items. Two of the status effects i've created revolve around decreased/increased agility. I've created an item that will cure the negative state of decreased agility, but I was wondering is there was any way to have the same item cure and invoke effects based on the character's current status?
So in this example, say a character has decreased agility. I use the item to cure this negative effect and bring them back up to normal. If I then use this item again on the same character, it adds the positive effect of increased agility. I don't want to go straight from a decreased to an increased effect through a single use of the item.
It was just an idea I had, and not sure if it can be done, but if anyone could help me out on this that would be great!

