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Is there a trick or a (move if you need to) script that would require the actors to have 100% TP to use a skill, but not all skills cost 100 TP to use?
Meanwhile, there would be a TP regen.
This is a recipe for skills having something sort of a global cooldown, but skills have differing cooldown time.
I hope I'm making sense.
Meanwhile, there would be a TP regen.
This is a recipe for skills having something sort of a global cooldown, but skills have differing cooldown time.
I hope I'm making sense.
