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I'm not really sure if this is the best board to post this on, so if a mod wants to move this, please do.
I am wondering if it is possible to improve the performance of MV games on Android via code/a plugin. I'm aware of and already use Kodera's optimization plugin as well as many minor optimizations, such as removing all animation flash effects and the cursor animation, that I've implemented myself via my own plugin.
That being said, I think it's well-established by now that MV games simply can't run on lower-end mobile devices no matter how many optimizations are made, and while it's a viable alternative to target users that use modern mid-to-high end devices, it'd be much better sales-wise and much easier to reach a wider audience on the Play Store if even low-mid-end devices were viable.
Also, just to make this clear, I'm referring to improving the general performance of MV games on Android. I'm already aware of what plugins do/do not affect performance / how events and map size can affect performance, etc., so I'm not really looking for advice in regards to that.
If a coding expert is here and believes that MV's performance can be further optimized, then I'll probably look to hire someone to make a plugin like this for me, but I wanted to ask here first in case the answer is that it's just not possible, or impractical, given the engine MV games run off of.
I am wondering if it is possible to improve the performance of MV games on Android via code/a plugin. I'm aware of and already use Kodera's optimization plugin as well as many minor optimizations, such as removing all animation flash effects and the cursor animation, that I've implemented myself via my own plugin.
That being said, I think it's well-established by now that MV games simply can't run on lower-end mobile devices no matter how many optimizations are made, and while it's a viable alternative to target users that use modern mid-to-high end devices, it'd be much better sales-wise and much easier to reach a wider audience on the Play Store if even low-mid-end devices were viable.
Also, just to make this clear, I'm referring to improving the general performance of MV games on Android. I'm already aware of what plugins do/do not affect performance / how events and map size can affect performance, etc., so I'm not really looking for advice in regards to that.
If a coding expert is here and believes that MV's performance can be further optimized, then I'll probably look to hire someone to make a plugin like this for me, but I wanted to ask here first in case the answer is that it's just not possible, or impractical, given the engine MV games run off of.


