Can removed passive state in YEP auto passive state plugin?

Dehsalp

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Hi !

First, let me tell you that I was not good at English and got help from a translator.

There are a lot of actors and a lot of passives in my game.
In addition, most passives start with the character from the beginning and have multiple actors.

But there is a problem.

Even if you add a passive to a skill in the auto passive state plugin, if you set it to start with a starting skill, the passive is not applied properly.
That's why adding a skill to the actor's parameters requires that you write a passive state separately for the note to apply properly.

But the real problem is that some characters have to clear their passive as they progress through the game.
To be precise, the passive is upgraded so that the old passive is erased and a new passive is obtained.

However, since the passive written in the actor's note does not disappear even after the skill is cleared, it actually becomes too powerful to have a basic passive and an additional passive.

Is there a way to clear the passive state in the actor's NOTE?
 

Dopan

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From The Plugin Help Info:

"For those who don't want their passive states to always be on, you can use

the following notetags to introduce conditions for your passive states. All

conditions must be fulfilled in order for the passive state to appear.
"


>>>use more than one Condition,best is to use:

<Passive Condition: Switch x ON>

<Passive Condition: Switch x OFF>
and Common Events to Control the Switches ,the way you need them..


(as far i know there is no way to change the actors-note while playing)
 

Dehsalp

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From The Plugin Help Info:

"For those who don't want their passive states to always be on, you can use

the following notetags to introduce conditions for your passive states. All

conditions must be fulfilled in order for the passive state to appear.
"


>>>use more than one Condition,best is to use:



and Common Events to Control the Switches ,the way you need them..


(as far i know there is no way to change the actors-note while playing)

Um... no, if I do that, won't it disappear from all actors with the same passive when one switch is on or off?
As I said, multiple actors are sharing the same passive, and in this case i have to delete it from one actor.
 

Dopan

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Um... no, if I do that, won't it disappear from all actors with the same passive when one switch is on or off?
As I said, multiple actors are sharing the same passive, and in this case i have to delete it from one actor.
yes but you can give every actor its own passive state..

(sry thats the only idea i can give)


EG.png

thats the Fake death state of my espers
 
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Dehsalp

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yes but you can give every actor its own passive state..

(sry thats the only idea i can give)


View attachment 146504

thats the Fake death state of my espers
It can't...
The number of passive states in my game is already over 200.
Most actors share some, so if i make them aside, there will definitely be over 400.

But thanks for the answer.
 

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