can someone animate these tiles for me?

Discussion in 'Resource Requests' started by jonthefox, Jun 7, 2016.

  1. jonthefox

    jonthefox Veteran Veteran

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    I'm trying to convert tiles from 2k3 to MV.  All is fine except for the autotiles, particularly the animated ones.  I was able to come up with a basic framework for the tiles but I don't know how to adjust the middle set so that they animate properly.  Wondering if anyone could help me out?  

    2k3toMVwater.png
     
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  2. Shaz

    Shaz Veteran Veteran

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    I think 2K3 follows the same layout as XP - A B C D where A and C are exactly the same.


    VX, Ace and MV follow an A B C back and forth pattern, where B is repeated (A B C B A B C B ...)


    So to convert a 2K3 animated autotile to VX/Ace/MV format, apart from resizing, you would take the 4th, 1st and 2nd blocks and paste in that order into the new tilesheet.


    2K3: A B C D


    MV: D A B
     
    Last edited by a moderator: Jun 7, 2016
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  3. jonthefox

    jonthefox Veteran Veteran

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    Hey, I'm not sure what you mean about the 2k3 tiles.  Here's the part from 2k3 chipset where I got the cave water tiles from, as well as a resized version for MV. To me it looks like each tile is in a group of 3, but they follow a different scheme than the MV autotiles do, so I had to create my own "sheet" using different parts.   What am I missing?  

    2k3_cavewatertiles.png

    2k3_cavewatertiles_RESIZED.png
     
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  4. Shaz

    Shaz Veteran Veteran

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    sorry - I thought 2K3 used a series of 4 tiles.  Ignore everything I said :)


    Look in the help file to see what each 'block' is in the MV autotile.  Also look at the RTP autotiles which will give you a clue.
     
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