Can someone explain this video to me?

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Jusfury

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Okay I'm trying to make a crafting system using common events but I don't know how to make a control variable for an item that's in inventory and this video goes so fast.  It didn't even explain how to make control variables.  Each time I try to make a control variable it doesn't have any option for the item in inventory.

Here's the link:




Maybe someone here can explain this step by step cause I have no clue.  Extremely fast video!
 
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Cadh20000

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Looks to me like that video was never intended to do more than show that they had it working. I have no idea what method they used but I personally would use the, admittedly complicated, eventing method of "Show choices" to determine what to craft with  multiple-layered conditional branches to see if you had the appropriate materials.

*EDIT

This is a very simple, single crafting option, version of what I'm talking about:

Crafting example.PNG

Of course, this version only tells the first thing in the ingredient list that you are lacking...
 
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Jusfury

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Looks to me like that video was never intended to do more than show that they had it working. I have no idea what method they used but I personally would use the, admittedly complicated, eventing method of "Show choices" to determine what to craft with  multiple-layered conditional branches to see if you had the appropriate materials.

*EDIT

This is a very simple, single crafting option, version of what I'm talking about:

Crafting example.PNG

Of course, this version only tells the first thing in the ingredient list that you are lacking...
Yeah I was thinking this also.  Thanks for the advice.
 

orochii

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Actually taking that "Show Choices" example you can make it to have a custom interface, just by managing it with variables and showing some pictures to illustrate what is happening on the backstage. It gets somewhat complicated compared to the choices window, but it's not THAT complicated.

And like anything in this world, there are 1000s of ways to do it.

<>Show picture [1] background 0,0<>Variable operation: [index] set 0<>Variable operation: [x] set 32<>Label: "start"<>Conditional branch: Down key pressed  <>Variable operation: [index] + 1  <>Variable operation: [index] % 10 #let's say we want a max of 10 options  <>Play SE: cursor  <>Variable operation: [y] set 24  <>Variable operation: [y] * [index]  <>Variable operation: [y] + 64  <>Show picture: 2 cursor var[x], var[y]  <>Wait 4 frames:End of branch<>Conditional branch: Up key pressed  <>Variable operation: [index] + 9  <>Variable operation: [index] % 10  <>Play SE: cursor  <>Variable operation: [y] set 24  <>Variable operation: [y] * [index]  <>Variable operation: [y] + 64  <>Show picture: 2 cursor var[x], var[y]  <>Wait 4 frames:End of branch<>Conditional branch: C key pressed  <>Comment: This is where the crafting stuff goes. Here a basic example  <>Conditional branch: Item [Potion] possesed    <>Conditional branch: Item [Antidote] possesed      <>Change items: [Potion] Remove 1      <>Change items: [Antidote] Remove 1      <>Change items: [Elixir] Add 1      <>Play SE: item    :Else      <>Play SE: buzzer      <>Message: Not enough antidotes.    :End  :Else    <>Play SE: buzzer    <>Message: Not enough potions.  :End of branch  <>Wait 4 frames:End of branch<>Conditional branch: B key pressed  <>:Else  <>Go to label: "start":End of branchAs I said, this is a pretty basic menu, so there is a lot of room for improvement. The basic idea is combining conditional branches, variable operations, sounds and image showing. These four can give you ANYTHING you want. Okay, not anything, but pretty much a lot of things.

Still, people these days don't even get to make "custom evented menues" because scripts exist, but it's a nice brain exercise,

Orochii Zouveleki
 

Jusfury

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Actually taking that "Show Choices" example you can make it to have a custom interface, just by managing it with variables and showing some pictures to illustrate what is happening on the backstage. It gets somewhat complicated compared to the choices window, but it's not THAT complicated.

And like anything in this world, there are 1000s of ways to do it.

<>Show picture [1] background 0,0<>Variable operation: [index] set 0<>Variable operation: [x] set 32<>Label: "start"<>Conditional branch: Down key pressed  <>Variable operation: [index] + 1  <>Variable operation: [index] % 10 #let's say we want a max of 10 options  <>Play SE: cursor  <>Variable operation: [y] set 24  <>Variable operation: [y] * [index]  <>Variable operation: [y] + 64  <>Show picture: 2 cursor var[x], var[y]  <>Wait 4 frames:End of branch<>Conditional branch: Up key pressed  <>Variable operation: [index] + 9  <>Variable operation: [index] % 10  <>Play SE: cursor  <>Variable operation: [y] set 24  <>Variable operation: [y] * [index]  <>Variable operation: [y] + 64  <>Show picture: 2 cursor var[x], var[y]  <>Wait 4 frames:End of branch<>Conditional branch: C key pressed  <>Comment: This is where the crafting stuff goes. Here a basic example  <>Conditional branch: Item [Potion] possesed    <>Conditional branch: Item [Antidote] possesed      <>Change items: [Potion] Remove 1      <>Change items: [Antidote] Remove 1      <>Change items: [Elixir] Add 1      <>Play SE: item    :Else      <>Play SE: buzzer      <>Message: Not enough antidotes.    :End  :Else    <>Play SE: buzzer    <>Message: Not enough potions.  :End of branch  <>Wait 4 frames:End of branch<>Conditional branch: B key pressed  <>:Else  <>Go to label: "start":End of branchAs I said, this is a pretty basic menu, so there is a lot of room for improvement. The basic idea is combining conditional branches, variable operations, sounds and image showing. These four can give you ANYTHING you want. Okay, not anything, but pretty much a lot of things.

Still, people these days don't even get to make "custom evented menues" because scripts exist, but it's a nice brain exercise,

Orochii Zouveleki
Yeah this works really good too.  But I'm going to take the choices route.  Thanks!
 

TheUnproPro

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Sorry if I confused you during that video lol, seems like users helped you though so thats good! :)
 

Celianna

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This thread is being closed, due to being solved. If for some reason you would like this thread re-opened, please report this post and leave a message why. Thank you.
 
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