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Update: While it might not be possible to edit the hit rate formula, so it can include a variable, what you CAN do is create an common event, put in the value your variable holds and increase or decrease the evasion rate of the characters.
Is there a way to include variables in the hit rate formula (so the hit rate can change during battle, if one variable changes)?
My goal is to include a variable during battles (which are fought with long range weapons), that determines the distance between player and enemy. The higher the distance, the lower the chance for a hit.
Is there a way to include variables in the hit rate formula (so the hit rate can change during battle, if one variable changes)?
My goal is to include a variable during battles (which are fought with long range weapons), that determines the distance between player and enemy. The higher the distance, the lower the chance for a hit.
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