- Joined
- May 15, 2014
- Messages
- 847
- Reaction score
- 175
- First Language
- English (US)
- Primarily Uses
- N/A
I want to set up a certain enemy so that the following occur when their HP drops below a certain percentage:
- Transformation
- BGM change
- activates a certain skill that remains active for the remainder of the battle even if the enemy's current HP goes back up above said percentage.
On top of that I want to know if this would also require a script:
- A ME that plays repeatedly when at least one member of the party has their current HP fall below a certain percent and the ME would stop playing when all members of the party have that HP restored above said percentage or when the party member(s) is dead.
- Transformation
- BGM change
- activates a certain skill that remains active for the remainder of the battle even if the enemy's current HP goes back up above said percentage.
On top of that I want to know if this would also require a script:
- A ME that plays repeatedly when at least one member of the party has their current HP fall below a certain percent and the ME would stop playing when all members of the party have that HP restored above said percentage or when the party member(s) is dead.
Last edited by a moderator:


