Misery

Veteran
Veteran
Joined
Apr 9, 2021
Messages
238
Reaction score
24
First Language
Meow
Primarily Uses
RMMZ
And events used etc...
 

Trihan

Speedy Scripter
Veteran
Joined
Apr 12, 2012
Messages
3,747
Reaction score
2,847
First Language
English
Primarily Uses
RMMZ
Tiles on sets B-E can be used as event graphics, yes.
 

Misery

Veteran
Veteran
Joined
Apr 9, 2021
Messages
238
Reaction score
24
First Language
Meow
Primarily Uses
RMMZ
So not tiles directly? Tiles then are exclusively for visual purposes?
 

Phantomsurf

Veteran
Veteran
Joined
Dec 13, 2015
Messages
48
Reaction score
21
First Language
English
Primarily Uses
RMMV
As Trihan stated above, the tilesets B, C, D, and E, you can use as events when selecting an image. They're at the bottom of the list for MV. You can select any 48x48 (1 tile) asset to act as an event. However, the A Tilesets cannot be selected as events through the image selector (so things like walls, floors, etc), so if you wanted one of those, you'd have to copy them out of the file.

As for items, that's a bit more tricky. Items use the icon set (found in /system in MV, probably similar for MZ) to draw images from. You'll have to put the tiles you want into the icon set via an image editing program that allows transparency. This can be a problem, however, because the tiles are at 48x48 pixels, while each icon is 32x32. It's very likely the tile will not fit, but if it's small enough, you might be able to squeeze it in there.

Sorry if any information is not applicable. I'm using MV, not MZ, but I'm quite sure they'll be pretty similar in functionality.
 

Andar

Veteran
Veteran
Joined
Mar 5, 2013
Messages
33,670
Reaction score
8,489
First Language
German
Primarily Uses
RMMV
No database entry ever existed on a map. No item, no equipment - actually not even actors or enemies.

The only thing you have on the map are events.
Events pretending to be NPCs, events pretending to be enemies, even a special character/event pretending to be the player/party but not really containing any of that party data.

You can make events pretending to be items, have those events vanish and add something to your inventory (that is basically what a chest does).
But the items themselves will never be on the map, only events pretending to be something else as long as you put the event commands in that helps the event to simulate the behaviour of that something else.
 

Misery

Veteran
Veteran
Joined
Apr 9, 2021
Messages
238
Reaction score
24
First Language
Meow
Primarily Uses
RMMZ
All the countless games I played in my life were all pretence... kind of goes well with the existentialist themes in my games...
 

Latest Threads

Latest Posts

Latest Profile Posts

Jeżeli jeszcze nie subskrybujecie to byłoby nam bardzo miło.
1.png
Potrzebujemy 100 subów na niestandardowy URL.
Who wants to see my review of the worst star wars movie? This movie has all the excitement of being on Jury Duty of the most boring case ever about trade negotiations.
A lot to learn to make a game. Can I handle it?
I've been working on status effects since last thursday, and today I finished the core mechanic of Zombie, Teleport, Curse and Recall. Zombie and Curse are lacking a few things to make them complete atm. Teleport though is the "HAHA" spell for some of my mobs, but can "NOPE" at them with Recall.
I'm weird as there are a few game franchises I'll watch and read about, but have no interest in playing.

Forum statistics

Threads
115,158
Messages
1,087,724
Members
149,702
Latest member
Hidemitsu
Top