DVD aka "Staf00"
- Feb 22, 2016
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I recently realized that, since my game has a semi-emphasis on weapons, I should probably revamp the "Bleed" mechanic, preferably from the ground up. Some possible effects I've brainstormed in the last few mins:
- Physical DoT (duh)
- TP DoT (lose TP over time (TP = Focus for my game)
- I was thinking the chronic pain from the wound would make them lose Focus.
- Halt/reduce TP generation (same reasoning as above, different method)
- Reduce healing received
- Stackable Bleeds