LayKny

Warper
Member
Joined
Feb 12, 2016
Messages
1
Reaction score
0
First Language
French
Primarily Uses
Hi there, apologize if the question is already here (i don't have find it), but in RPG MMV, can we just remove the Guard command please ?
 

Exlo

Villager
Member
Joined
Nov 22, 2015
Messages
13
Reaction score
2
First Language
English
I'm using Hime's Actor Battle Commands.
Just exclude the guard command from the actor's notetags when setting up the plugin. If you decide to use it.

RPGMaker has lots of silly limitations like that, by default. :\
 

Baerthe

Design Person
Veteran
Joined
Feb 12, 2016
Messages
154
Reaction score
44
First Language
English
Primarily Uses
RMMV
You can do it without a plug-in, very very easily.


Either redefine the skill and rename it in system or go to rpg_window.js and fine this line : "        this.addGuardCommand();" and put "//" in-front of it.
 

Latest Threads

Latest Posts

Latest Profile Posts


New sprites in my project!
Updating my stream thumbnail collection here Streaming more game dev in 30 minutes or so. :LZSexcite:

Programming languages are amazing.

Someone needed help with a problem in C#. I've got 0 experience in C#. I read 0 lines of their code. I only knew what they wanted to do. I wrote a completely generic code in Javascript containing the generic answer. But they understood what I was doing and translated that to their code. 20 seconds later, problem solved.
been using ChatGPT to write a new story. I told it to :
generate a word like gundam for a false prophet super AI

it answered :
"NOVUS" as an acronym for "New Omnipotent Virtual Unit for Synthetics"? sounds similar to "gnosis," which is a term associated with knowledge and spiritual enlightenment, fitting the theme of a false prophet.


Five traps done, more on the way!
Stay tuned!

Forum statistics

Threads
129,811
Messages
1,205,400
Members
170,926
Latest member
apkchplaycom
Top