Unfortunately, I do not think that would be possible. Console and PC versions of the software aren't supported in the same way, and consoles are a closed system, besides. You might be able to achieve what you want through eventing though. Might take some digging or experimentation to get there.
Guess it will. Thanks anyway. The best thing I got is to just let a textbox appear during "milestones" that tell the player how much % HP the enemy has left, so you at least have some kinda relation to what progress you're making. I suppose that'll have to do.
It makes sense that you try to focus on the squishy mages at the back of the party first, right? If the mage can out-DPS the enemy DPS before the latter can kill the tank in front, the fight becomes boring.
…I think I might need to switch from standard ATK/DEF up/down buffs to parameter altering states. I just had an actor whose usual attack against an enemy does ~25 do a buffed attack against a debuffed enemy for ~600…