I think you need to be a bit more specific about what "different things" you want to happen.
Alright,guys.Anybody played Undertale?
There's this file in the appdata called undertale.ini.Part of it has this value called "Fun."If you edit the fun value to a certain number,things can happen.For example,if you edit the fun value to 66,you can have encounters with W.D Gaster's minions and even Gaster himself.
Basically,I want a file where you can edit text to make a different thing happen.The different thing for me would be a secret battle when you create a new game (not right away,I was thinking that a script call would be called if the file was edited on the first map which u are led to,once the game starts).
Almost anything is possible with scripts, but it needs to be implemented in the script.
So if you give a list of options you want to set with that file, then it can be done (a script can be written for that).
But you can't include in that file things that weren't known by the script in advance, so if you have a new idea what to do it first needs to be implemented in the script before it can be used.
So if you say "I want a script that reads values for strength from an external file and use that instead of the internal functions", then that can be done (in fact has already been done by tsukihime, using excel tables to get values for the actors).
However, you can't simply write whatever you want into a file and expect the script to read that.
Tsumike has some interesting scripts.And,yes,I am aware I can't just write whatever I want.I just want the player to be able to change these digits to a certain number,which will be mentioned during an easter egg,to get an easter egg battle.And when they change it back,the normal things will happen.
Where will this editable file be located?In the project folder?Perhaps,in the appdata.
And,of course,may I have a link?