Can you make the screen shake from a specific animation frame?

ScoopJohn

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Hi guys, it's been long time i've never been here anymore, but i am here to ask another question related to RPG Maker VX Ace somehow (yeah not interested in this MV stuff).


Is there a script where you can set screen shake frames for animations?
 

MeowFace

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A direct view port shake inside the built-in default animation time frame isn't possible since there's no way to modify the interface to read/add that.


You will either need to break the animations into 2 parts and add the shake via event or script call in between, or a timed shake after you play the animation via eventing. (Note that animation in VXA by default do not stick to the viewport x y position, so even if you do shake the background, the animation still stay on its original spot, you will need a script to fix that behaviour so animation will move along with the background)


Or, do the full animation out side the default animation builder using a script to read and call in picture frames, from there, in the script, add the shake. But this will require a full detail of how you want the animation to be made and when you want the shake to work for a script maker to make this tailored script for you.
 
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