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This thread, and the topic in general has me baffled.
This whole concept, is just messy coding, engines don't work well when the coding is messy as hell(you'll lag or worse, crash, just because of coding like this).
To OP: Just edit the "already" existing alias, or add a slightly different alias, that more or less does the same thing, but in a different way(tie it to a switch or whatnot if you want to toggle the feature on/off in game, and call it a day).
Seriously I can't think of a single reason you would want to override a alias(an entire script sure, but just an alias, no), It's pretty pointless, you don't want it to work the way it is, just change it
This whole concept, is just messy coding, engines don't work well when the coding is messy as hell(you'll lag or worse, crash, just because of coding like this).
To OP: Just edit the "already" existing alias, or add a slightly different alias, that more or less does the same thing, but in a different way(tie it to a switch or whatnot if you want to toggle the feature on/off in game, and call it a day).
Seriously I can't think of a single reason you would want to override a alias(an entire script sure, but just an alias, no), It's pretty pointless, you don't want it to work the way it is, just change it
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