I use Altimit Pixel Movement. It might be usable in MZ with the FOSSIL plugin made by Restart since he also made a lot of scripts for Altimit.
Altimit Pixel Movement [0.50β]
Altimit Movement 0.50 beta This is an open-source project, feel free to clone the repository and make pull requests. About This Plugin replaces the default movement and collision system with vector-based movement and polygon-based collision. I've tried many different pixel-movement Plugin in...forums.rpgmakerweb.com
Project FOSSIL (v1.0): Use MV plugins in MZ! 300+ plugins Fossilized!
Project FOSSIL V1.0 By: FOSSIL TEAM Introduction Project FOSSIL (Fixing Old Software / Script Interoperability Layer) is a single RPG Maker MZ plugin designed to expand the use and usefulness of RPG MAKER MV plugins, by allowing them to work in RPG MAKER MZ projects. FOSSIL doesn't port...forums.rpgmakerweb.com
I don't know how to implement it in MZ because I don't use MZ, I use MV. I suggested it as a possiblity to try because I wasn't sure if it would work or not.View attachment 257724
I put FOSSIL on top and Altimit Pixel Movement under of FOSSIL.
However, an error occurred. I think I'm missing something.
Did you do anything else?
I wonder how you applied the plugin.
I don't know how to implement it in MZ because I don't use MZ, I use MV. I suggested it as a possiblity to try because I wasn't sure if it would work or not.
Hi!
I can't remember if the DotMove System works for events, But I would recommend that.
I think you can find it here:
IIRC, somewhere in the Altimit thread, somebody posted a MZ version. If you look for it, you should be able to use it even without FOSSIL.Ah, I see. It doesn't seem to be compatible with MZ even with the help of FOSSIL.
Thank you for your reply.
QMovement *has* been ported to MZ.It's a shame that Qmovement is for MV.
The DotMoveSystem plugin that Eliaquim mentioned can also be found on the author's github. I'm going to guess that it's more likely to always find the newest version there.
I don't know if it works for events or not, but I'll just go ahead and mention that another potential option you can look into is Cyclone Movement.
IIRC, somewhere in the Altimit thread, somebody posted a MZ version. If you look for it, you should be able to use it even without FOSSIL.
QMovement *has* been ported to MZ.
I found it, post #399IIRC, somewhere in the Altimit thread, somebody posted a MZ version. If you look for it, you should be able to use it even without FOSSIL.