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I have some scripted arena fights the actor must win and instead of just button mash attack, i want the actor to use different special skills for different enemys to survive a attack that would one-shot her. Im looking for a way to set enemy TP to 0 at start of battle, then enemy can use a charged attack that generates 50 TP and my actor has 1 turn to use "pummel" to silence the enemy and simultaneously reduces their TP to Zero. I was able to make a charge skill that generates 50TP but cant find a option so enemy starts with 0TP or drain enemy TP. I've tried something simular with MANA instead of TP, so the enemy charges and receives 50 mana to use his 50 mana cost ultimate skill, but neither mp drain nor mp damage seem to do anything. It shows 50 in blue color when my actor pummels, but enemy still has his 50 mana left for his skill and wrecks me. damage formula is "a.atk * 50 - b.def * 0" type is MP damage, element is none, tried the same formula with mp drain.

Ive put ~300hours of work in my ~60 minutes of actual gameplay so far, to push the gaming expierence and quality as high as possible and it rly drives me insane, that i fail so hard at something i thought was a simple 5 minute task, im trying for hours without any success. Sry for my spelling, not a native english speaker.

Edit: We found a simple way to do it, added tutorial at the end of thread.

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Hello! I would like to know if there are any pluggings or any way to customize how battles look?
I was thinking that when you start the battle for it to appear the eyes of your characters and opponents sorta like Ace Attorney.
Sadly I don't know how that would be possible so I would be needing help! If you can help me in any way I would really apreciate it!
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